Therefore, a custom/modified client cannot do anything more than an ordinary player unless it is hosting the battle. The engine does not send information a player should not know information only gets sent to each player/spectator when it is revealed.įor example, a client has no way of knowing if the opponent has sent out a Pokémon with Illusion, the opponent's nature, stats, Hidden Power damage/type, unused item/moves, etc. The engine only emulates Pokémon B2W2 versions, so nothing introduced after generation 5 is included and neither are generation 1/2 exclusive items, event Pokémon, and move compatibility. This repository includes the engine library, a Windows/Linux/MacOS/Android/iOS client, a server, a Discord bot, and some extra code to rip data from the official games. Pokémon Battle Engine is a C# library that can emulate Pokémon battles.
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